We're happy to announce MechWarrior Online's final patch for the 2013 year! With a new map, new game mode, and other goodies, we've got quite a substantial patch lined up. Login and head on over to the Redeem Page for 7 Days of free Premium Time when you use the code 'HAPPYHOLIDAYS'. Just our way of saying seasons greetings; we hope you like the latest patch!
- Like the other Stalkers it only has one Module slot. Online Mech Lab Tools edit source This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first. Smurfy's MWO Stalker STK-3H Online Mech Lab Page; Mech Build Guides edit source Get help, discuss, or show off your custom 'Mechs on.
- The multiple Drop Deck system is now available for Faction Play! By default each player is provided with two Drop Deck slots already unlocked for both Scouting and Invasion respectively. Two additional slots can be purchased with MC for each mode, allowing for a total of 4 Drop Decks each for both Scouting and Invasion.
- On of the things that 1st got me to play MWO, was the fact that it was free. I played the game for several months without spending any money, and wanted to put together a guide for new players on how to play MWO, and WIN, without spending a dime. This is not a guide about tactics, or how to build mechs, this is about being a cheap ass MechWarrior.
Clan Collections have been revealed and are now available for pre-order. Check out all the Collections at Mwomercs.com
Put on your moon boots, HPG Manifold is the newest world to defend! This map features a HyperPulse Generator which offers a good mix of open battles and tight corners. It's more of a planet than a moon, but don't let that stop you from blasting up this desolate landscape.
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MechWarrior Online incorporates a 'Hardpoint' system which dictates, above all other customization, that weapons can only be swapped out with weapons of the same weapon type. For example, energy. From MechWarrior Online Wiki mechwarrior online, mwo, mech game, mwo wiki, mech online, Jump to: navigation, search. The Stalker is a pure assault 'Mech. None of the variants are capable carrying ECM nor do any have more than 1 module slot available. MWO MechWarrior Online - All Pilot Modules UNLOCKED last 2 missing modules unlock LIVE - Watch live at http://www.twitch.tv/raubo. GMan's module guide in Mechwarrior Online, which also covers pilot skills. MWO Tier Lists, Guides, Builds, and More. Module and Pilot Skill Guide. 2 mech module slots and the flex slot you get when a mech is mastered), this is the most all-purpose useful module after Radar Deprivation and Seismic Sensor.
Wolverine & Griffin will automatically become available to those who purchased the Sabre Reinforcement promotion upon first login after the patch.
If you're still in the reading mood, check out MWO Lead Designer Paul Inouye's thoughts on Clan Technology, and President Russ Bullock's Command Chair post detailing the State of the Inner Sphere.
Today, Thunderbolt becomes available for MC and C-Bills!
The giving season is upon us and your Mech deserves a present too! With Hula Girl in the festive spirit, you can now grab a variety of holiday-themed cockpit items from the MechLab!
Brighten up your cockpit with some lights, gifts, snow-globes and holly! These jingles are only available during the holiday season.
Brighten up your cockpit with some lights, gifts, snow-globes and holly! These jingles are only available during the holiday season.
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Don't forget to submit an entry for the Pimp My Mech Contest, which lasts until January 6, 2014.
With this patch you'll notice music during start and end-of-round screens and the MechLab, and lots more that you can see in the Patch Notes below.
Seasons greetings from everyone here at MechWarrior Online, we'll see you in 2014 with more Mech-blasting action.
Developer Update & Patch Notes:
Greetings MechWarriors,
Well it’s the last patch of 2013! And it’s a big one!
Saber pack is in the wild! Wolverines and Griffins are preparing for battle as we speak!
Mechwarrior 4
Phoenix pack introduced our first 55 ton Medium ‘Mech and with the Saber pack we just doubled down. Enjoy responsibly.
The New map; HPG Manifold Is generating a hyper pulse in my cardiovascular system. Remember, in space, no one can hear you scream… unless you use VoIP. Move carefully and cover your sectors it’s going to be raining metal and lasers. Is that music I hear? Yes it is!
New Game mode: Skirmish! Many have asked for this mode and now it is here! I have to admit the thing I am most excited about is more new spawns!
New Game mode: Skirmish! Many have asked for this mode and now it is here! I have to admit the thing I am most excited about is more new spawns!
Thunderbolt is out there for C-Bills and MC and all his Patterns are available for MC as well. Snowfall is the new pattern of the month and will help you blend in on those maps with snow falling.
See you on the battlefield MechWarriors!
Matt Newman
Matt Newman
Content
New Game Mode - Skirmish
Skirmish is the first step toward the evolving game modes that will make up part of Community Warfare. In this mode, both teams battle it out in a last man standing scenario. There are no longer bases to capture, or resources to collect. This is epitome of which team can destroy the other team first. Which team has the ultimate co-ordination and striking capabilities to dominate the other team? Get online and into Skirmish mode to find out!
- Winning conditions:
- Destroy all enemy 'Mechs
- On time out most kills wins
New Map - HPG Manifold
This ‘A’ Station HyperPulse Generator is located on the only rocky planet in a tri-body system and is facilitated by a massive complex encircling the main array.
Because of the planet’s thin atmospheric density (of only ~25,000-75,000 atoms/cm3 at 263˚K and 25-100 rads of 8000 keV radiation), the complex must be fully shielded and self-sustaining.
The planets remoteness necessitates the conglomerate to also maintain a vast sensor array, house cargo & battlemech stations, fuel bunkers, warehouse facilities, living quarters and hangar bays.
Although destroying the facility would be a crippling blow, for the victors it is deemed far too valuable and therefore appropriation is the preferred strategy.
Because of the planet’s thin atmospheric density (of only ~25,000-75,000 atoms/cm3 at 263˚K and 25-100 rads of 8000 keV radiation), the complex must be fully shielded and self-sustaining.
The planets remoteness necessitates the conglomerate to also maintain a vast sensor array, house cargo & battlemech stations, fuel bunkers, warehouse facilities, living quarters and hangar bays.
Although destroying the facility would be a crippling blow, for the victors it is deemed far too valuable and therefore appropriation is the preferred strategy.
New Mechs
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Thunderbolt TDR-5S
- Tonnage: 65
- Engine: 260 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 416 (Standard)
- 20 degrees to each side.
- 30 degrees up and down.
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Machine Gun x2
- Left Torso: Medium Laser x3
- Right Torso: LRM 15, SRM 2
- Right Arm: Large Laser
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 3 Energy
- Right Torso: 2 Missile, 1 AMS
- Right Arm: 1 Energy
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
Thunderbolt TDR-5SS
- Tonnage: 65
- Engine: 260 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 416 (Standard)
- 20 degrees to each side.
- 30 degrees up and down.
- Internal Structure: Standard
- Weapons & Equipment:
- Left Torso: Medium Laser x3, SRM 6
- Right Torso: Flamer
- Right Arm: PPC
- Hardpoints:
- Left Torso: 3 Energy, 1 Missile
- Right Torso: 2 Energy, 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 21 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
Mechwarrior Mechs By Weight Class
Thunderbolt TDR-9SE
- Tonnage: 65
- Engine: 260 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:Armor: 422 (Standard)
- 20 degrees to each side.
- 30 degrees up and down.
- Internal Structure: Standard
- Weapons & Equipment:
- Left Torso: Medium Laser x3, LRM 10
- Right Arm: Large Pulse Laser
- Hardpoints:
- Left Torso: 3 Energy, 2 Missile
- Right Torso: 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 15 Double
- Jump Jets: 4 (4 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
Sabre Reinforcement BattleMech Details (expand the spoiler)
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SpoilerGriffin GRF-1N(P)- Tonnage: 55
- Engine: 275 Standard
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 130 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 35 degrees to each side.
- 30 degrees up and down.
- Armor: 304 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Right Torso: LRM 10
- Right Arm: PPC
- Hardpoints:
- Left Torso: 1 AMS
- Right Torso: 3 Missile
- Right Arm: 3 Energy
- Heat Sinks: 12 Single
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- Quirks: Torso twist speed increased by 10%
- 30% C-Bill Bonus
- 10% Loyalty Point Bonus
Griffin GRF-1N
- Tonnage: 55
- Engine: 275 Standard
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 130 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 35 degrees to each side.
- 30 degrees up and down.
- Armor: 304 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Right Torso: LRM 10
- Right Arm: PPC
- Hardpoints:
- Left Torso: 1 AMS
- Right Torso: 3 Missile
- Right Arm: 3 Energy
- Heat Sinks: 12 Single
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- Quirks: Torso twist speed increased by 10%
Griffin GRF-1S
- Tonnage: 55
- Engine: 275 Standard
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 130 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 35 degrees to each side.
- 30 degrees up and down.
- Armor: 304 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Torso: LRM 5
- Right Arm: Medium Laser x2, Large Laser
- Hardpoints:
- Left Torso: 2 Missile
- Right Torso: 1 AMS
- Right Arm: 4 Energy
- Heat Sinks: 16 Single
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- Quirks: Torso twist speed increased by 10%
Griffin GRF-3M
- Tonnage: 55
- Engine: 275 XL
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 130 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 35 degrees to each side.
- 30 degrees up and down.
- Armor: 320 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Torso: Small Laser
- Right Torso: LRM 20
- Right Arm: ER PPC
- Hardpoints:
- Left Torso: 1 Energy, 1 AMS
- Right Torso: 4 Missile
- Right Arm: 1 Energy
- Heat Sinks: 13 Double
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- Quirks: Torso twist speed increased by 10%
Wolverine WVR-6R(P)
- Tonnage: 55
- Engine: 275 Standard
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 125 degrees to each side.
- 30 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 35 degrees up and down.
- Armor: 304 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Head: Medium Laser
- Left Torso: SRM 6
- Right Arm: AC/5
- Hardpoints:
- Head: 1 Energy
- Left Torso: 3 Missile
- Right Torso: 1 AMS
- Right Arm: 2 Ballistic
- Heat Sinks: 12 Single
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- Quirks: Torso twist speed increased by 25%
- 30% C-Bill Bonus
- 10% Loyalty Point Bonus
Wolverine WVR-6R
- Tonnage: 55
- Engine: 275 Standard
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 125 degrees to each side.
- 30 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 35 degrees up and down.
- Armor: 304 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Head: Medium Laser
- Left Torso: SRM 6
- Right Arm: AC/5
- Hardpoints:
- Head: 1 Energy
- Left Torso: 3 Missile
- Right Torso: 1 AMS
- Right Arm: 2 Ballistic
- Heat Sinks: 12 Single
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- Quirks: Torso twist speed increased by 25%
Wolverine WVR-6K
- Tonnage: 55
- Engine: 275 Standard
- Top Speed: 81 kph
- Max Engine Rating: 375
- Torso Movement:
- 125 degrees to each side.
- 30 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 35 degrees up and down.
- Armor: 368 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Head: Medium Laser
- Left Torso: SRM 6
- Right Arm: Small Laser, Medium Laser, Large Laser
- Hardpoints:
- Head: 1 Energy
- Left Torso: 1 Missile
- Right Torso: 1 AMS
- Right Arm: 4 Energy
- Heat Sinks: 14 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- Quirks: Torso twist speed increased by 25%
Wolverine WVR-7K
- Tonnage: 55
- Engine: 275 XL
- Top Speed: 81 kph
- Max Engine Rating: 360
- Torso Movement:
- 125 degrees to each side.
- 30 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 35 degrees up and down.
- Armor: 370 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Head: Medium Pulse Laser
- Left Torso: SRM 6
- Right Torso: SRM 6
- Right Arm: Small Pulse Laser, Large Pulse Laser
- Hardpoints:
- Head: 1 Energy
- Left Torso: 2 Missile
- Right Torso: 1 Missile, 1 AMS
- Right Arm: 2 Energy
- Heat Sinks: 13 Double
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Medium
- Quirks: Torso twist speed increased by 25%
New Camo Skin
- New Snowfall skin available.
Gameplay
- Music added to the Front End. (Can be disabled in options)
- Music added to the 'Mech startup sequence.
- Victory and Defeat music added.
Bug Fixes
- HSR improvement - Reduced possible desyncs that would occur for projectile weapons -- especially for connections with variable latency.
- Fixed an issue where some parts of the terrain had seams or holes, particularly on Low Spec.
- Fixed an issue where Vsync wasn't working when users played in Window or Full Screen Window mode.
We thank you for your patience and we look forward to seeing you on the battlefield!